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Old Apr 29, 2009, 01:27 PM // 13:27   #1
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Default Zaishen Coins backwards compatibility

I looked and didn't see anything on this, so feel free to point and laugh and/or close if this has already been suggested, or especially if it's possible in-game.

So I was looking last night at the Zaishen reward guys, and I realized that once I get Heavy Equipment Packs for my characters, the only thing I'll really have a use for are the sweets, alcohol, party points, etc. Then I also realized that my Zcoins that are currently Silver can't go back to being Copper.

My suggestion: under the Silver Rewards, there should be 50 Copper Zcoins for 1 Silver. Similarly, under the Gold Rewards, there should be 10 Silver Zcoins for 1 Gold. If this can't be done, aka if the merchant code won't allow multiple items to be given for one item, add an NPC trader/collector who can.

Last edited by zelgadissan; Apr 29, 2009 at 01:52 PM // 13:52.. Reason: for some reason I kept saying bronze instead of copper :/
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Old Apr 29, 2009, 01:45 PM // 13:45   #2
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In the meantime, I might suggest only trade up the copper coins at time of intent to purchase silver or gold rewards. This way you always have copper in case you need to use them and not stuck with coins you cant downgrade.
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Old Apr 29, 2009, 01:57 PM // 13:57   #3
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alot of people trading copper up to save space. After all it is not hard to accumulate a stack of copper coins.

/signed
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Old Apr 29, 2009, 02:01 PM // 14:01   #4
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I reckon that as you can only "upgrade" coins yourself, there should be a slight penalty for "downgrading", like 40 coppers for 1 silver? And maybe 8 silvers for 1 gold? (With some gp costs)

I agree with Crimzon though.
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Old Apr 29, 2009, 02:07 PM // 14:07   #5
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Originally Posted by Dorny View Post
I reckon that as you can only "upgrade" coins yourself, there should be a slight penalty for "downgrading", like 40 coppers for 1 silver? And maybe 8 silvers for 1 gold? (With some gp costs)
I tend to think of this like money - for example, in USA money, 100 pennies = 20 nickels = 10 dimes = 4 quarters = 1 dollar. Similarly, 500 Copper = 10 Silver = 1 Gold. I don't think we should really be punished for taking our coin collections and getting them turned into dollars.

At the same time though, if accepting a penalty would be the way that Anet would find a way to implement this, I would accept it.
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Old Apr 29, 2009, 02:16 PM // 14:16   #6
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Quote:
Originally Posted by Dorny View Post
I reckon that as you can only "upgrade" coins yourself, there should be a slight penalty for "downgrading", like 40 coppers for 1 silver? And maybe 8 silvers for 1 gold? (With some gp costs)

I agree with Crimzon though.
Isn't the downside that you lost the money you paid to get to silver - gold?
50 coppers and some gold is asked for 1 silver.
If you trade back the silver for 50 copper, your down some gold. Perhaps they even ask you some cash for it?

/signed
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Old Apr 29, 2009, 02:55 PM // 14:55   #7
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Originally Posted by Darth Durgason View Post
Isn't the downside that you lost the money you paid to get to silver - gold?
50 coppers and some gold is asked for 1 silver.
If you trade back the silver for 50 copper, your down some gold. Perhaps they even ask you some cash for it?

/signed
It costs 50g if im not mistaken, to convert that? On the scale of GW, that's nothing. (For WoW, it's another story I think)

Think of it as a transaction fee: If you go to a bank, and want to convert some money into another currency, you lose a bit of that money, so that the company can make some money. The same would go here.

I admit it's a pain, but I would rather have some realism, and thought before using coins, rather than just randomly making lots of golds just because they look cooler, and then return to copper when needed. Would also help some people understand the value of money, before playing around with it. Some people should learn from this, seeing as how we (the world) is in a tougher economical situation.

But yeh, there should be a way to convert, somehow.
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Old Apr 29, 2009, 03:45 PM // 15:45   #8
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Originally Posted by Dorny View Post
but I would rather have some realism
Seriously? Who cares about that?

MMOs have economies to offer a diversity of meaningful rewards for grinding a variety of content. It has absolutely nothing to do with some marketing simulation. (unless you are playing EVE or something)

The only reason we have gold/copper/silver is because of 250 as a maximum stack size.... IE just copper at the current value would fill your inventory too fast, and increasing the value of copper limits the granularity with which they can reward points. For actual gold/plat, GW wisely avoided the entire mess of currency conversion because it does nothing but needlessly complicate gameplay, just like these coins are doing (albeit they had to use it as a workaround here to deal with an aging engine.)

Gold conversion is enough of a penalty and would be yet another prestige sink Anet seems to so eagerly want.

Last edited by FoxBat; Apr 29, 2009 at 03:48 PM // 15:48..
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Old Apr 29, 2009, 04:18 PM // 16:18   #9
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It'd be nice, but for the interim, just plan ahead. If you want a heavy pack, you still have plenty of time before you get there; I'm just collecting coins as silver until I get 150, and then I'll convert them all at once to gold, makes it easier to keep track of my progress that way.
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Old Apr 29, 2009, 04:31 PM // 16:31   #10
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who cares anyway? When you have the equipment pack - what do you need the coins for? Redo a whole mission to buy... a champagne popper?
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Old Apr 29, 2009, 04:37 PM // 16:37   #11
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who cares anyway? When you have the equipment pack - what do you need the coins for? Redo a whole mission to buy... a champagne popper?
Alright, so let's take yesterday's mission for example, Ring of Fire. Say you have a handful of characters - probably a paragon or dervish for example - who hasn't been that far in Prophecies. You pick up that mission and hold on to it until you get there, because let's face it, there's no reason not to. It's a free reward for doing something you were planning on doing anyway. So by the time you get done, maybe you've got your equipment packs.

The basic point of this thread is that if there's a system in place, it shouldn't punish you for trying to get greater rewards, and it should be a complete workable system. When you buy something that costs $2.27 and you have $3.00, you don't get screwed out of 73¢. Similarly, if you want two Zaishen Keys and a Deep Scroll, and you only have 3 Gold Zcoins, you should be able to purchase them - under this system, you can't, even though you have more than the equivalent cost.
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Old Apr 29, 2009, 05:57 PM // 17:57   #12
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lol, think ahead about how u plan to spend ur coins before u exchange them, sigh
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Old Apr 30, 2009, 12:08 AM // 00:08   #13
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/signed, as long as the gold fee is not returned.
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Old Apr 30, 2009, 03:45 AM // 03:45   #14
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/signed
I thought of this too when I first saw the collector. Makes sense really when you think about it, and wouldn't be too hard to implement.
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Old Apr 30, 2009, 04:01 AM // 04:01   #15
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/signed, good reasons put forward by everyone. Maybe add a small penalty, 10g or so, just to encourage people to think twice about throwing their coins at the traders the moment they get some.
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Old Apr 30, 2009, 11:16 AM // 11:16   #16
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/signed

Would like to see this too. It would be a big space saver, allowing me to turn coins into their higher denominations to have only three stacks of coins at once, and then exchange them for the lesser currency if I want something on a lower tier.
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Old Apr 30, 2009, 12:07 PM // 12:07   #17
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/signed

A bit of forethought and planning can make this unnecessary, but it does seem as something of a non-brainer that the coins should be able to be converted both ways.

Personally, I think it would have been better implemented as another kind of faction, but I guess that would have taken more time to set up.
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Old Apr 30, 2009, 02:10 PM // 14:10   #18
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That would be very nice. Copper Zoins take a lot of room, and if we are able to make them silver / gold for better storage management and then back to copper, it would be very officiant.
/signed
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